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By Stavros Alifragkis, George Papakonstantinou (auth.), Constantinos T. Angelis, Dimitrios Fotiadis, Alexandros T. Tzallas (eds.)

This ebook constitutes the completely refereed post-conference court cases of the 3rd overseas ICST convention on Ambient Media and platforms, AMBI-SYS 2013, held in Athens, Greece, in March 2013. The 12 revised complete papers provided have been rigorously reviewed and chosen from a number of submissions. The papers specialize in rising applied sciences, providers and suggestions for brand new, human-centric clever ambient environments.

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Additional info for Ambient Media and Systems: Third International ICST Conference, AMBI-SYS 2013, Athens, Greece, March 15, 2013, Revised Selected Papers

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Dewey [1], for that matter, advocates that children’s education should be based on their innate instincts for questioning, building, expression and communication. Experiential education plays a crucial role to the effectiveness of the above theories as far as the meaning and the practice of a methodology towards problem-solving are concerned as well as towards the existence of suitable motivation for their involvement in the educational activities. T. Angelis, D. T. ): AMBI-SYS 2013, LNICST 118, pp.

We select 5 min ECG segments from each group based on visual inspection of the most stable and rhythmic HR. Αfter R wave peak extraction RR series generated. As for the frequency-domain analysis of HRV, RR series were resampled by a 2nd order quadratic interpolation method at 10 Hz and NaN values removed. Power spectrum was obtained using Welch’s method at 256 points with a 50% overlap and Hanning window. 3 Results As we mentioned above, data were divided into the four groups (healthy, healthy under exercise conditions, diabetics, diabetics under exercise conditions) and CWT analysis was performed for each group.

By assessing these cognitive components, the stress levels of a subject can be estimated. The scores of the N-Back test were positively correlated with game accuracy and average maximum code length. This validates the implementation of the digit span test in the cognitive game developed. The results of the analysis indicate that the short term stress experienced by the players can be predicted based on the performance in the game as well as the EEG signals of the player during game-play. References 1.

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